Gold Fur BAYC NFT sold for nearly $1 million amid crypto winter

Despite a winter in the crypto market, Bored Apes Yacht Club (BAYC), the most popular non-fungible token (NFT) collection in cryptocurrency, sold the NFT Gold Fur Bored Ape #232 via the secondary market on Thursday for 800 ETH or approximately $927,000. A well-known pseudonymous collector who goes by the name Keungz bought the tokenized profile picture (PFP) from Deepak Thapliyal, the CEO of web3 infrastructure company Chain. This Gold Fur Ape is one of the incredibly rare avatars, ranking 324th out of 10,000 NFTs, according to Rarity Tools data. Golden fur is only found in about 0.5 percent of apes. Bored Apes are typically valued based on their attributes, with the laser eyes, crown and golden fur traits being the most desired. Keung's total cost makes it the most expensive Bored Ape NFT purchased in quite some time, surpassing the Brotherly Gold Fur Ape #5853, which recently sold for 777 ETH. “Thanks @dt_chain [Thapliyal] for the good deal⚓️,” Keung wrote on Twitter. https://twitter.com/NftDropsCal/status/1595784050945441793The Chain CEO is an established NFT collector, having paid CryptoPunk #5822 for 8,000 ETH or $23.7 million at the time for a single NFT earlier this year. After FTX's demise impacted his company, he tweeted that he would sell his rare NFTs but later took down those tweets. Many Bored Ape NFTs have plummeted in value, including one bought this year for $1.3 million in ETH by musician Justin Bieber, which is currently only worth about $69,000. The most recent Bored Ape sale to exceed $1 million happened on October 1, when Bored Ape #8585 sold for 777 ETH or $1.02 million. ETH was approximately 13 percent more valuable at the time. The Bored Apes gained momentum as a result of Keung's purchase. Average BAYC sales went up by 29 percent in the last seven days, according to NFT Price Floor. Furthermore, the lowest sale increased by 34 percent. Bored Ape sold for 35 ETH. It is substantially more than the cheapest Bored Apes NFTs sold for 1-2 ETH in secondary markets instantly after FTX collapsed. The sale of BAYC #232 was followed immediately by the purchase of BAYC #1268 on November 24 between two unidentified wallets for 780 ETH, nearly $940,000 at the time of the transaction. NFTs aren’t dead yet. Data from DappRadar and Dune show that overall NFT sales have been declining, with sales in the secondary market equaling $700 million in October, in contrast to $5.36 billion in January. BAYC Collection Ethereum NFTs have been demonstrating a dominant position in the NFT market, keeping it active. Over a month, the BAYC and CryptoPunk Collection ruled the rankings, garnering over half a million USD. Furthermore, the volume of transactions in the BAYC collection accelerated by more than 45 percent in the last 30 days. More than $36 million in trades were finalized during this period, with 473 traders and 392 sales. https://twitter.com/AviAisenberg/status/1595492032637796352The NFT market is still struggling to recover from the FTX scandal. Despite that, the Bored Apes NFT is gaining more popularity than ever. KINGSHIP, the first metaverse network band of Bored Ape NFT avatars, is about to release its debut album.

The World of Gaming online

Take a closer look at online gaming with our guide to this global phenomenon

Gaming online has seen a massive increase in popularity over the last few years, largely down to the way that mobile phone technology has developed. The numbers of people who play online games has risen massively. Almost everyone you know, including people over the age of 40 who are not necessarily the first people who spring to mind when you mention online computer games, will have played some form of online game in the last few weeks.
This has been partly due to social media, of course, which provides accessible platforms where almost anyone can find games to play that suit their lifestyle and interests. Sports games have become very popular, while we have all heard about games like Candy Crush.
Other types of online computer games remain very popular with younger people who like to play online games. Massive multi-player online games, often referred to as ‘MMOs’, remain hugely popular. World of Warcraft, for example, has become a cultural phenomenon that extends far beyond people’s computer screens or gaming mobile phones and has spawned books, a movie and other cultural products.
Here, we will take a closer look at the world of gaming online and at some of the gaming trends associated with it.

What is gaming online and how do you get started?

Even if you have no interest at all in the digital world or technology, the chances are pretty high that you will have heard of online gaming. It is, of course the act of playing games on the internet. There is tremendous variety in the number and types of games that you can play online nowadays, though. From retro arcade games, to intellectual puzzles, to role playing games, to traditional board games like Scrabble, you really can play almost anything you want online these days.
According to Juniper Research’s published white paper, the numbers of people who now play online games regularly is huge. The Newzoo 2018 Global Games Market Forecast stated that mobile gaming  and mobile games has been raising online casino revenue. The proportion rose from 18% in 2012 to 51% by 2018. The Newzoo report also predicted that this trend will continue, and it expected gaming online to contribute up to 59% by 2021.
There are also significant geographical trends in the world of online gaming. In November 2018, China made up almost 28% of global mobile gaming revenue, according to tech website iWeb. Japan is another country which makes a massive contribution to the wealth generated by gaming online. A big role in this is played by the way that gamers in Asia have moved away from their computer screens in recent years and started to use gaming mobile phones.

Online gaming and esports betting

It is possible now to pick up skins during online gaming which can be used to bet on esports. Skins are items that improve the cosmetic appearance of your character in some online games. They do not usually have any effect on the actual gaming performance of the character. They are a particular feature of games like Counter Strike: Global Offensive and Defense of the Ancients 2.
Gamers soon found another use for these skins as competitive esports grew in popularity over the last decade. As esports became more popular, increasing numbers of people wanted to bet on the matches and events for games like CS:GO, Dota2 and the International tournament.
While the betting companies were lagging behind demand, many gamers started betting using the skins that they had collected from their own gaming activities. This allowed gamers to use their skins as a kind of cryptocurrency for betting.
It is also possible to sell skins for real money, something that means successful esports skins bettors can actually make some genuine profit from their betting. It will be interesting to see how the concept of skin betting develops in the online computer games world in the years to come.


While we have not been able to cover the entire vast breadth of the topic of gaming online in this article, you now have a snapshot picture of this vast phenomenon. As 5G technology develops and becomes more widespread, we are sure to see more new and exciting developments in the world of online gaming. More powerful, faster gaming mobile phones are sure to arrive on the market too.
As the number of games to play increases new gaming trends are sure to emerge in the years to come, especially with the advent of 5G. Concepts such as virtual reality are sure to have an impact too, especially on the world of esports and esports betting. It is an interesting time to be alive for all fans of online gaming across the world!


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